Leveling Guide

Benefits of leveling = Moar ATK/HP/DEF/RST! Basically higher levels will allow for more efficient clearing of quests, particularly at higher levels where bosses hit much harder!

All formulas are essentially (except HP): STAT x (1.5 + 5% x Level)

HP: 5 x STAT x (1.5 x 5% x Level)

Where to find leveling?

  • Head over to Heroes’ Quarters & click “View / Manage heroes”.
  • Make sure you have enough EXP.
  • Click UP arrow to make that level-up!

Level Table & Benefits

  • Every 10 levels results in a big multiplier for $MEDAL Quest attempts & Exploration Access.
  • Beyond that, STAT multipliers are linear i.e. just take 5% divided by 10 = 0.5% STAT multiplier for every level increase.
  • Yes, probability success applies for every single level you roll!
LevelSuccess %
Chance
$MEDAL
(per lvl)
$ELM
(per lvl)
EXP
(per lvl)
STATs
Multiplier
$MEDAL
Multiplier
Exploration
Access
Quest
Attempts
1100%2,00000%1x1
10100%5,00055%1x1
20100%15,0001010%2xNecropolis2
3090%45,000503015%3x2
4080%100,0005005520%6xOverworld3
5075%200,0001,00010025%10xRuins3
6070%500,0005,00010030%20xLair3
7065%1m10,00010035%40x4
8060%2m10,00040040%60x4
9050%5m20,00020045%80x5
10040%10m50,00020050%100x5

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