Benefits of leveling = Moar ATK/HP/DEF/RST! Basically higher levels will allow for more efficient clearing of quests, particularly at higher levels where bosses hit much harder!
All formulas are essentially (except HP): STAT x (1.5 + 5% x Level)
HP: 5 x STAT x (1.5 x 5% x Level)
Where to find leveling?
- Head over to Heroes’ Quarters & click “View / Manage heroes”.
- Make sure you have enough EXP.
- Click UP arrow to make that level-up!

Level Table & Benefits
- Every 10 levels results in a big multiplier for $MEDAL Quest attempts & Exploration Access.
- Beyond that, STAT multipliers are linear i.e. just take 5% divided by 10 = 0.5% STAT multiplier for every level increase.
- Yes, probability success applies for every single level you roll!
Level | Success % Chance | $MEDAL (per lvl) | $ELM (per lvl) | EXP (per lvl) | STATs Multiplier | $MEDAL Multiplier | Exploration Access | Quest Attempts |
1 | 100% | 2,000 | 0 | 0% | 1x | 1 | ||
10 | 100% | 5,000 | 5 | 5% | 1x | 1 | ||
20 | 100% | 15,000 | 10 | 10% | 2x | Necropolis | 2 | |
30 | 90% | 45,000 | 50 | 30 | 15% | 3x | 2 | |
40 | 80% | 100,000 | 500 | 55 | 20% | 6x | Overworld | 3 |
50 | 75% | 200,000 | 1,000 | 100 | 25% | 10x | Ruins | 3 |
60 | 70% | 500,000 | 5,000 | 100 | 30% | 20x | Lair | 3 |
70 | 65% | 1m | 10,000 | 100 | 35% | 40x | 4 | |
80 | 60% | 2m | 10,000 | 400 | 40% | 60x | 4 | |
90 | 50% | 5m | 20,000 | 200 | 45% | 80x | 5 | |
100 | 40% | 10m | 50,000 | 200 | 50% | 100x | 5 |